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Mobile app development

Mobile apps for iOS and Android, from first version to store launch

We design, build and publish mobile apps for businesses and startups. This page explains how to choose between native and cross-platform development, how a project runs and what affects the cost. The Android and iOS pages go into platform detail.

  • iOS
  • Android
  • Flutter
  • UI/UX design
  • Store publishing

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Does your business need an app or a mobile website?

An app is worth building when people will use it repeatedly, when it needs device features such as the camera, location or push notifications, or when it must work with a weak connection. If customers only need to read information and send an enquiry once, a fast mobile website costs less to build and maintain. We will tell you plainly if a website is the better choice for your case.

Mobile app development illustration

Watch: from app idea to app store

Video: How app development works. Plan the screens, build and test, publish to both stores.

Native or cross-platform: how to decide

The choice affects cost, timeline and what the app can do. This table gives the general trade-offs.

QuestionNative (Kotlin, Swift)Cross-platform (Flutter)
CodebasesOne per platformOne shared for both
Build effort for two platformsHigherLower
Access to device featuresFull and immediateGood, some need native code
Performance for heavy graphicsStrongestSufficient for most business apps
Look and feelFollows each platform closelyConsistent across both
Typical fitComplex or hardware-heavy appsFirst versions and business apps

What an app project includes

Scoping

A feature list sorted into must-have and later, user roles and a written specification.

UI/UX design

User flows, wireframes and screen designs, shared as a clickable prototype.

App development

The app itself, built in short cycles with test builds sent to your phone.

Backend and APIs

Server, database, admin panel, payments, push notifications and third-party integrations.

Testing

Functional testing on real devices and a range of screen sizes and OS versions.

Store publishing

Store listing, screenshots, privacy declarations and submission under your own developer accounts.

Our app development process

  1. Discovery

    We agree goals, users and features, and you receive a scope document with a quote and timeline.

  2. Design

    You review a clickable prototype and request changes before any code is written.

  3. Build

    Development runs in short cycles. Each cycle ends with a build you can install and try.

  4. Test

    We test against the scope, fix defects and run a final check with your team.

  5. Launch

    We submit to Google Play and the App Store and respond to any review feedback.

  6. Maintain

    Bug fixes, OS updates and new features under a maintenance plan, if you want one.

What affects mobile app development cost

App cost is driven by scope. We quote a fixed price against a written specification, so you can remove or postpone features to fit a budget. A first version, often called an MVP, keeps only the features needed to test the idea with real users.

  • Number of screens and user roles
  • One platform or both, and native or cross-platform
  • Payments, bookings, chat, maps or live tracking
  • An admin panel and its reporting needs
  • Integrations with existing systems or third-party APIs
  • Design complexity and custom animation
  • Maintenance after launch

Travel booking apps

Flight and hotel booking apps for travel agencies are a separate product with their own page. Other app projects are handled by our team in Kota, Rajasthan, for clients in India and abroad.

See white-label travel apps

Frequently asked questions

How long does it take to build a mobile app?

It depends on the number of features and integrations. A first version with a small feature set is quicker than an app with payments, bookings and an admin panel. After discovery you receive a timeline broken into design, build, testing and store review, so you can see where the time goes.

Should I build for Android or iOS first?

Start where your customers are. Android is the more common platform in India, while the iPhone is widely used in the United States, Canada and the United Kingdom. If you need both from day one, a cross-platform build in Flutter usually costs less than two native apps.

Will the app be published under my own account?

Yes. We publish under your Apple Developer and Google Play Console accounts, so the listing, reviews and users belong to you. If you do not have accounts yet, we guide you through registration. You also receive the source code at handover.

What is an MVP and do I need one?

An MVP, or minimum viable product, is the smallest version of an app that real users can use for its main purpose. It lets you test demand before paying for every feature. For a new idea it is usually the sensible first step. For an app replacing an existing system, a fuller first release may be needed.

Do you maintain the app after launch?

Yes. Apps need attention after release: Apple and Google publish new OS versions and policy changes every year, and libraries need updates. A maintenance plan covers bug fixes, compatibility updates and store compliance. New features are scoped and quoted separately.

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